# Mod Guides

These mod guides assume you have a basic understanding of all the information in the How-To Guides section. I recommend you look into those for more information before continuing.

{% content-ref url="/pages/tGk14u3LqptkI26S4Mdw" %}
[How-To Guides](/caps-archive-space/caps-titanfall-2-mods-v1/how-to-guides.md)
{% endcontent-ref %}

All of the code typed in these guides come with the assumption that you will be playing multiple random video files for each specification. If you're only using 1 custom file, you can still follow the guides exactly and simply use **1** when putting the amount of possible .bik files to play.

#### Remember, we make these custom sounds by playing videos in the background. Therefore, in most instances the original sound will still exist. Also, because it's possible multiple videos will be playing at once, these CAN cause performance issues. Make sure the volume for your videos is where you want it, because only the Master Volume slider controls custom video files.

## Mod Guide List

#### Killsounds play when you kill an enemy pilot (or whatever your specification) and deathsounds play when you die:

{% content-ref url="/pages/9ILFkUiwZHDrDtT4hO6R" %}
[Killsounds and Deathsounds](/caps-archive-space/caps-titanfall-2-mods-v1/mod-guides/killsounds-and-deathsounds.md)
{% endcontent-ref %}

#### Lobby Music plays in the multiplayer lobby and in private match:

{% content-ref url="/pages/NNO6jZ5DLo1FpkyNQM46" %}
[Lobby Music](/caps-archive-space/caps-titanfall-2-mods-v1/mod-guides/lobby-music.md)
{% endcontent-ref %}

#### Victory/Defeat/Draw Music plays at the end of a full match. This section also includes Round Won/Lost/Draw music, which plays at the end of an LTS or Live Fire round.

{% content-ref url="/pages/7TTLdOQ3eqF7gy60IWvR" %}
[Victory/Defeat/Draw Music](/caps-archive-space/caps-titanfall-2-mods-v1/mod-guides/victory-defeat-draw-music.md)
{% endcontent-ref %}

#### Opening Music plays during the intro of the match.

{% content-ref url="/pages/ZR4x2ElI39pWwaNjfmIX" %}
[Opening Music](/caps-archive-space/caps-titanfall-2-mods-v1/mod-guides/opening-music.md)
{% endcontent-ref %}

#### Specific Time Music plays depending on what time you set for the in-game match timer. In this guide, we use the last minute of a match as an example.

{% content-ref url="/pages/Dgepo6FRabbgZSwzG5aH" %}
[Specific Time Music](/caps-archive-space/caps-titanfall-2-mods-v1/mod-guides/specific-time-music.md)
{% endcontent-ref %}

#### Almost Done Music plays depending on what score you set for the music to go off. This can be specified for each gamemode.

{% content-ref url="/pages/I6Gpxb4jHmzwYt2Cm3kn" %}
[Almost Done Music](/caps-archive-space/caps-titanfall-2-mods-v1/mod-guides/almost-done-music.md)
{% endcontent-ref %}

#### Announcement Sounds play when various pop-ups appear in front of you, such as level ups, boost or titan ready, match results, etc.

{% content-ref url="/pages/w2sI1DMvLsSXS6bPnt79" %}
[Announcement Sounds](/caps-archive-space/caps-titanfall-2-mods-v1/mod-guides/announcement-sounds.md)
{% endcontent-ref %}

#### Killstreak sounds play when you've gotten a certain amount of kills within one life. If you want, you can also specify the kill method.

{% content-ref url="/pages/yZ0wMyuozqXfiOGOhV8J" %}
[Killstreak Sounds](/caps-archive-space/caps-titanfall-2-mods-v1/mod-guides/killstreak-sounds.md)
{% endcontent-ref %}

#### Medal sounds play when specific medals appear on the side of your crosshair and in the bottom left corner of the screen.

{% content-ref url="/pages/5xwP7IK9x0FfYJNTrxIn" %}
[Medal Sounds](/caps-archive-space/caps-titanfall-2-mods-v1/mod-guides/medal-sounds.md)
{% endcontent-ref %}

#### An announcer talks throughout the match based on certain specifications throughout multiple files. We can use what we've learned in previous sections to have them speak in various instances.

{% content-ref url="/pages/tcNP8rxZVCcW7kmg6dML" %}
[Announcer](/caps-archive-space/caps-titanfall-2-mods-v1/mod-guides/announcer.md)
{% endcontent-ref %}


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